| COVER PAGE | TITLE | AUTHOR | PUBLISHER | YEAR | FORMAT | CATEGORY |
|
3D Game Textures: Create Professional Game Art Using Photoshop, 2nd Edition
| Luke Ahearn | Focal Press | 2009 | PDF | Game Developer |
|
Assassin's Creed: Prima Official Game Guide
| Ubisoft | Prima Games | 2007 | PDF | Game Developer |
|
Basics Animation: Digital Animation
| Andrew Chong, Andrew McNamara | AVA Publishing | 2008 | PDF | Game Developer |
|
Beginning XNA 2.0 Game Programming: From Novice to Professional
| Alexandre Santos Lobao, Bruno Pereira Evangelista | Apress | 2008 | PDF | Game Developer |
|
Beginning XNA 3.0 Game Programming: From Novice to Professional, 1st Edition
| Alexandre Santos Lobao, Bruno Pereira Evangelista | Apress | 2009 | PDF | Game Developer |
|
C# Game Programming: For Serious Game Creation
| Daniel Schuller | Course Technology PTR | 2010 | PDF | Game Developer |
|
Innovation Games: Creating Breakthrough Products Through Collaborative Play
| Luke Hohmann | | 2006 | CHM | Game Developer |
|